Increase this value for upkeep to cost less How many minutes does the upkeep cost last. Max minutes of upkeep the tool cupboard can consume after being destroyed to keep the base from decaying for that period of time Takes a float value that controls the multiplier for decay on the server Toggles debug stats to hover over what the player is currently looking atįreezes the debugcamera camera position allowing you to move your player around from a fixed viewing angle Prints information about what the player is currently looking at If this is a locally hosted server you can replace the IP with "localhost"Īllows you to connect to a server if you have its IP address and Port but the connecting info is not printed to consoleĬopies the contents of the F1 console to the clipboard Optional Steam64ID for admins to see other player's combatlogĪllows you to connect to a server if you have its IP address and Port Respawns the bradley APC in launchsite, does not create a second APCĭisplays recent damage information for what the player damaged and what the player was damaged by Runs a benchmark simulation of many parts of the game to see how well you can run the game Returns a list of banned users with reasons and names Does not require the player to be on the server Eg, 1M7d5m will keep them banned for 1 month, 7 days and 5 minutes from when you banned themīans a player from the server with a reason using Steam64ID. Input duration using a value followed by a time indicator. Set username as a nickname you will remember this player by, reason to why you're banning them and an optional duration of when the ban will expire Input -1 to reset to the server's regular timeīans a player from the server. Sets the time of day to this hour for your player only You can also take a look at Corrosionhour's prefab list Most useful command list Command Pasting your clipboard elsewhere will make it easier to extract the path from what you copied from console First use console.clear, then use debug.lookingat on the entity you want the path of, lastly use py to copy the path. If you look at the entity you want to find the path of and use the console command debug.lookingat you will get the path returned to you in F1 console. For instance, if you want to delete the banditcamp airwolf vendor (for some reason?) you can use del assets/prefabs/npc/bandit/shopkeepers/bandit_conversationalist.prefab You can also do similar if you want to remove all bears from the server del assets/prefabs/npc/bear/bear_full.prefab Finding asset/prefab paths You can, however, use the del command followed by the entity's/asset's path. You may find that some entities you cannot regularly use ent kill on to remove them after they've spawned. Some commands have different functionalities if they are prefixed with "sv", eg, the quit command that normally closes the client can be prefixed with "sv" to save and close the server by doing sv quit Deleting assets/prefabs from the server Some commands are only designed to be used through the server console but can be used via a client with admin if prefixed with "sv", eg, the say command that broadcasts a message in chat from the server can be only be used by the client by doing sv say You can search for any kind of collection of symbols, words and etc. It will show a full list of available commands, variables and descriptions that matches your request.
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